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dc.contributor.author
Guimarães, Vânia
dc.contributor.author
Oliveira, Elsa
dc.contributor.author
Carvalho, Alberto
dc.contributor.author
Cardoso, Nuno
dc.contributor.author
Emerich, Johannes
dc.contributor.author
Dumoulin, Chantale
dc.contributor.author
Swinnen, Nathalie
dc.contributor.author
De Jong, Jacqueline
dc.contributor.author
de Bruin, Eling
dc.date.accessioned
2021-09-30T16:22:39Z
dc.date.available
2021-09-09T02:48:46Z
dc.date.available
2021-09-30T16:22:39Z
dc.date.issued
2021-09
dc.identifier.issn
2076-3417
dc.identifier.other
10.3390/app11177986
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/504841
dc.identifier.doi
10.3929/ethz-b-000504841
dc.description.abstract
In addition to contributing to increased training motivation, exergames are a promising approach to counteract age-related impairments. Mobility limitations, cognitive impairment, and urinary incontinence are very common in older adults. To optimally address these conditions, exergames should include interventions for strength, balance, cognition, and pelvic floor muscle training. In this study, we develop a personalized multicomponent exergame solution for the geriatric rehabilitation of age-related impairments. The exergame can provide interventions for balance, strength, cognition, and urinary incontinence in one single session, accommodating the needs of older adults with multiple disabilities. For its development, we involved a multidisciplinary team that helped us to specify the structure and contents of the exergame considering training requirements, game design principles, and end-user characteristics. In addition to allowing the customization of the training components, the exergame includes automatic adaptation of difficulty/load, in line with player progress over time. The game mechanics ensures the fulfilment of training needs as defined by the therapist. The exergame is cross-platform compatible (web-based) and includes novel means of interaction with wearable sensors.
en_US
dc.format
application/pdf
en_US
dc.language.iso
en
en_US
dc.publisher
MDPI
en_US
dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
dc.subject
exergames
en_US
dc.subject
personalized exergames
en_US
dc.subject
multicomponent training
en_US
dc.subject
wearable sensors
en_US
dc.subject
older adults
en_US
dc.subject
game design
en_US
dc.subject
interaction design
en_US
dc.title
An Exergame Solution for Personalized Multicomponent Training in Older Adults
en_US
dc.type
Journal Article
dc.rights.license
Creative Commons Attribution 4.0 International
dc.date.published
2021-08-29
ethz.journal.title
Applied Sciences
ethz.journal.volume
11
en_US
ethz.journal.issue
17
en_US
ethz.pages.start
7986
en_US
ethz.size
17 p.
en_US
ethz.version.deposit
publishedVersion
en_US
ethz.identifier.wos
ethz.identifier.scopus
ethz.publication.place
Basel
en_US
ethz.publication.status
published
en_US
ethz.date.deposited
2021-09-09T02:48:56Z
ethz.source
SCOPUS
ethz.eth
yes
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2021-09-30T16:22:49Z
ethz.rosetta.lastUpdated
2024-02-02T14:46:55Z
ethz.rosetta.versionExported
true
ethz.COinS
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