Abstract
In this paper, we present a coding framework addressing the compression of dynamic 3D point clouds which represent real world objects and which result from a video acquisition using multiple cameras. The encoding is performed as an off-line process and is not time-critical. The decoding however, must allow for real-time rendering of the dynamic 3D point cloud. We introduce a compression framework which encodes multiple attributes like depth and color of 3D video fragments into progressive streams. The reference data structure is aligned on the original camera input images and thus allows for easy view-dependent decoding. The separate encoding of the object's silhouette allows the use of shape-adaptive compression algorithms. A novel differential coding approach permits random access in constant time throughout the complete data set and thus enables true free viewpoint video. Show more
Permanent link
https://doi.org/10.3929/ethz-a-006731956Publication status
publishedJournal / series
CS technical reportVolume
Publisher
ETH, Department of Computer Science, Institute of Computational Science, Computer Graphics LabSubject
DREIDIMENSIONALE COMPUTERGRAFIK; DIGITALE VIDEOTECHNIK; DIGITAL VIDEO ENGINEERING; THREE-DIMENSIONAL COMPUTER GRAPHICSOrganisational unit
02150 - Dep. Informatik / Dep. of Computer Science
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