Show simple item record

dc.contributor.author
Stamm, Manuel
dc.contributor.supervisor
Dray, Anne
dc.contributor.supervisor
Hofmann, Anett
dc.date.accessioned
2019-07-16T12:25:45Z
dc.date.available
2019-07-16T12:14:49Z
dc.date.available
2019-07-16T12:24:01Z
dc.date.available
2019-07-16T12:25:45Z
dc.date.issued
2017-08
dc.identifier.uri
http://hdl.handle.net/20.500.11850/353400
dc.identifier.doi
10.3929/ethz-b-000353400
dc.description.abstract
The problems in today’s world are numerous, often global, and pose immense challenges to sustainable development. A recent, international response to encounter these problems was the elaboration of the Agenda 2030 for Sustainable Development, i.e. an agreement on 17 Sustainable Development Goals, signed by all members of the United Nations. One of the key enablers within Agenda 2030 is education with a focus on Education for Sustainable Development. At the same time, the Zürcher Lehrplan 21 aims at integrating Education for Sustainable Development as a relevant educational goal and developed competencies to be acquired for doing so, i.e. the future educational concept in Zurich, where the focus on this thesis is laid on. Accordingly, students should be empowered to reflect on their own actions and understand the connection of social, economic and environmental issues. These new competencies might also imply new ways of teaching. A promising method for the implementation of Education for Sustainable Development in class might be role- playing games, i.e. different forms of playing are used to simulate real systems and learn about them. Role-playing games should be motivating, and enable the students to learn through own experience – in accordance with Kolb’s experiential learning theory. This study explored the opportunity of role-playing games in a classroom setting with looking at the so-called CoPalCam game, i.e. a role-playing game modelling the supply chain of palm oil in Cameroon. It was developed within the scope of OPAL, a project aiming at shaping a path towards a more sustainable palm oil production. In order to test the feasibility of the CoPalCam game for secondary schools in Zurich, an adapted, German version was developed. The rules and structure of the game were adapted and written in German. In a second step the game materials were redesigned. Thirdly, the new game version was performed with five different secondary school classes in the area of Zurich with a total of 83 students. Finally, the game sessions were evaluated based on both short questionnaires, filled out by both students and teachers, and observations during the game sessions. The evaluation showed that the new game version is well suited for educational purpose on the secondary school levels in Zurich for students aged 12 to 15. All teachers were motivated to use the role-playing game again in class. The students enjoyed playing the game and were active during the actual gaming phase. The students’ engagement during the debriefing was rather low and needs to be improved. Learning advancement with respect to the omnipresence of palm oil in cosmetics, and the awareness of the link of deforestation, child labour and the palm oil production could be observed. It was not possible to conclude much about the networked thinking due to this game, as the main evaluation tool, the student questionnaire, proved to be only partially appropriate. However, due to exceedingly positive feedback, the adapted game will be further used within the scope of “Edible Research”, i.e. a project providing hands-on learning activities on food systems and agroecology for students aged 12 to 15 in schools of Zurich.
en_US
dc.format
application/pdf
en_US
dc.language.iso
en
en_US
dc.publisher
ETH Zurich
en_US
dc.rights.uri
http://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subject
role-playing games
en_US
dc.subject
Sustainability
en_US
dc.subject
Secondary school
en_US
dc.subject
Environmental education
en_US
dc.subject
Palm oil
en_US
dc.title
Role-playing games as an educational tool
en_US
dc.type
Bachelor Thesis
dc.rights.license
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
dc.date.published
2019-07-16
ethz.title.subtitle
Adapting and evaluating the CoPalCam role-playing game on the issue of palm oil with secondary school students
en_US
ethz.size
42 p.
en_US
ethz.code.ddc
DDC - DDC::3 - Social sciences::370 - Education
en_US
ethz.grant
Edible Research: Hands-on learning for sustainability in agroecosystems
en_US
ethz.publication.place
Zurich
en_US
ethz.publication.status
published
en_US
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02350 - Dep. Umweltsystemwissenschaften / Dep. of Environmental Systems Science
en_US
ethz.grant.agreementno
164807
ethz.grant.agreementno
164807
ethz.grant.fundername
SNF
ethz.grant.fundername
SNF
ethz.grant.funderDoi
10.13039/501100001711
ethz.grant.funderDoi
10.13039/501100001711
ethz.grant.program
Agora
ethz.grant.program
Agora
ethz.relation.cites
handle/20.500.11850/463534
ethz.date.deposited
2019-07-16T12:14:56Z
ethz.source
FORM
ethz.eth
yes
en_US
ethz.identifier.internal
Agora Edible Research
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2019-07-16T12:24:11Z
ethz.rosetta.lastUpdated
2021-02-15T05:16:46Z
ethz.rosetta.versionExported
true
ethz.COinS
ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.atitle=Role-playing%20games%20as%20an%20educational%20tool&rft.date=2017-08&rft.au=Stamm,%20Manuel&rft.genre=unknown&rft.btitle=Role-playing%20games%20as%20an%20educational%20tool
 Search print copy at ETH Library

Files in this item

Thumbnail

Publication type

Show simple item record